‹Programming› 2024
Mon 11 - Fri 15 March 2024 Lund, Sweden

Welcome to the 10th Edition of the Programming Experience Workshop

If you intend to participate in the PX/24 workshop, please note that the workshop will allow for structured feedback based on the Writers’ Workshop format. For that, please download and read all submissions in advance, if possible.

Remote participation will be ensured.

Abstract

Some programming feels fun, other programming feels annoying. Why?

For a while now the study of programming has forced improvements to be described through the Fordist lens of usability and productivity, where the thing that matters is how much software can get built, how quickly.

But along the way, something has gone missing. What makes programmers feel the way they do when they’re programming? It’s not usually fun to spend an age doing something that could have been done easily, so efficiency and usability still matter, but they’re not the end of the story.

Some environments, activities, contexts, languages, infrastructures make programming feel alive, others feel like working in a bureaucracy. This is not purely technologically determined, writing Lisp to do your taxes probably still isn’t fun, but it’s also not technologically neutral, writing XML to produce performance art is still likely to be <bureaucratic></bureaucratic>.

Whilst we can probably mostly agree about what isn’t fun, what is remains more personal and without a space within the academy to describe it.

PX set its focus on questions like: Do programmers create text that is transformed into running behavior (the old way), or do they operate on behavior directly (“liveness”); are they exploring the live domain to understand the true nature of the requirements; are they like authors creating new worlds; does visualization matter; is the experience immediate, immersive, vivid and continuous; do fluency, literacy, and learning matter; do they build tools, meta-tools; are they creating languages to express new concepts quickly and easily; and curiously, is joy relevant to the experience?

In this 10th edition of PX, we will expand its focus to also cover the experience that programmers have. What makes it and what breaks it? For whom? What can we build to share the joy of programming with others?

Plenary
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09:00 - 10:00
Session IPX/24 at M:G
09:00
30m
Talk
Design of Flexible Code Block Comparisons to Improve Code Review of Refactored Code
PX/24
Lo Heander Lund University, Emma Söderberg Lund University, Christofer Rydenfält Lund University
09:30
30m
Talk
Implementing Babylonian/G by Putting Examples into Game Contexts
PX/24
Eva Krebs Hasso Plattner Institute (HPI), University of Potsdam, Germany, Toni Mattis University of Potsdam; Hasso Plattner Institute, Marius Dörbandt Hasso Plattner Institute, University of Potsdam, Oliver Schulz Hasso Plattner Institute, University of Potsdam, Martin C. Rinard Massachusetts Institute of Technology, Robert Hirschfeld University of Potsdam; Hasso Plattner Institute
10:00 - 10:30
Coffee & FikaCatering at M-building Lobby
10:00
30m
Coffee break
Coffee & Fika
Catering

10:30 - 12:00
Session IIPX/24 at M:G
10:30
30m
Talk
In-line Compositional Visual Programming
PX/24
Michael Homer Victoria University of Wellington
11:00
30m
Talk
Programming with Screen State Transitions for Smartphones
PX/24
Jin Ishikawa Oita University, Tetsuo Kamina Oita University
11:30
30m
Talk
Unanticipated Progress Indication: Continuous Responsiveness for Courageous Exploration
PX/24
Marcel Taeumel University of Potsdam; Hasso Plattner Institute, Jens Lincke University of Potsdam; Hasso Plattner Institute, Robert Hirschfeld University of Potsdam; Hasso Plattner Institute
12:00 - 13:00
12:00
60m
Lunch
Lunch
Catering

13:00 - 14:30
Session IIIPX/24 at M:G
13:00
30m
Talk
Name Trees: Uniform and Extensible Interactions Between Languages and Language Extensions
PX/24
Filip Strömbäck Linköping University
13:30
30m
Talk
Multi-threaded OpenSmalltalk VM: Choosing a Strategy for Parallelization
PX/24
Leon Matthes Hasso Plattner Institute, University of Potsdam, Marcel Taeumel University of Potsdam; Hasso Plattner Institute, Eliot Miranda Cadence Design Systems, Robert Hirschfeld University of Potsdam; Hasso Plattner Institute
14:00
30m
Talk
Autocorrection in Projectional Editors
PX/24
André L. Santos University Institute of Lisbon, Portugal, Ângelo Mendonça ISCTE-IUL
14:30 - 15:00
Coffee & FikaCatering at M-building Lobby
14:30
30m
Coffee break
Coffee & Fika
Catering

15:00 - 17:00
Session IVPX/24 at M:G
15:00
30m
Talk
Examples out of Thin Air: AI-generated Dynamic Context to Assist Program Comprehension by Example
PX/24
Toni Mattis University of Potsdam; Hasso Plattner Institute, Eva Krebs Hasso Plattner Institute (HPI), University of Potsdam, Germany, Martin C. Rinard Massachusetts Institute of Technology, Robert Hirschfeld University of Potsdam; Hasso Plattner Institute
15:30
30m
Talk
Developers' Perspective on Today's and Tomorrow's Programming Tool Assistance: A Survey
PX/24
Peng Kuang Lund University, Sweden & WASP, Emma Söderberg Lund University, Martin Höst Lund University

Call for Papers

Welcome to the 10th Edition of the Programming Experience Workshop

If you intend to participate in the PX/24 workshop, please note that the workshop will allow for structured feedback based on the Writers’ Workshop format. For that, please download and read all submissions in advance, if possible.

Remote participation will be ensured.

Abstract

Some programming feels fun, other programming feels annoying. Why?

For a while now the study of programming has forced improvements to be described through the Fordist lens of usability and productivity, where the thing that matters is how much software can get built, how quickly.

But along the way, something has gone missing. What makes programmers feel the way they do when they’re programming? It’s not usually fun to spend an age doing something that could have been done easily, so efficiency and usability still matter, but they’re not the end of the story.

Some environments, activities, contexts, languages, infrastructures make programming feel alive, others feel like working in a bureaucracy. This is not purely technologically determined, writing Lisp to do your taxes probably still isn’t fun, but it’s also not technologically neutral, writing XML to produce performance art is still likely to be <bureaucratic></bureaucratic>.

Whilst we can probably mostly agree about what isn’t fun, what is remains more personal and without a space within the academy to describe it.

PX set its focus on questions like: Do programmers create text that is transformed into running behavior (the old way), or do they operate on behavior directly (“liveness”); are they exploring the live domain to understand the true nature of the requirements; are they like authors creating new worlds; does visualization matter; is the experience immediate, immersive, vivid and continuous; do fluency, literacy, and learning matter; do they build tools, meta-tools; are they creating languages to express new concepts quickly and easily; and curiously, is joy relevant to the experience?

In this 10th edition of PX, we will expand its focus to also cover the experience that programmers have. What makes it and what breaks it? For whom? What can we build to share the joy of programming with others?

Here is a list of topic areas to get you thinking:

  • creating programs
  • experience of programming
  • exploratory programming
  • liveness
  • non-standard tools
  • visual, auditory, tactile, and other non-textual
  • languages
  • text and more than text
  • program understanding
  • domain-specific languages
  • psychology of programming
  • error tolerance
  • user studies
  • theories about all that

Correctness, performance, standard tools, foundations, and text-as-program are important traditional research areas, but the experience of programming and how to improve and evolve it are the focus of this workshop. We also welcome a wide spectrum of contributions on programming experience.

Submissions

Submissions are solicited for Programming Experience 2024 (PX/24). The thrust of the workshop is to explore the human experience of programming—what it feels like to program, or what it should feel like. The technical topics include exploratory programming, live programming, authoring, representation of active content, visualization, navigation, modularity mechanisms, immediacy, literacy, fluency, learning, tool building, language engineering, and theory building.

Submissions by academics, professional programmers, and non-professional programmer are welcome. Submissions can be in any form and format, including but not limited to papers, presentations, demos, videos, panels, debates, essays, writers’ workshops, and art. Presentation slots are expected to be between 20 minutes and one hour (if time allows), depending on quality, form, and relevance to the workshop.

Submissions of academic papers directed toward publication should be so marked, and the program committee will engage in peer review for all such papers.

All artifacts are to be submitted via EasyChair. Papers and essays must be written in English, provided as PDF documents, and strictly adhere to the ACM Format. If you are using LaTeX, please use ACM’s Primary Article Template. Please include page numbers in your submission for review using the LaTeX command ‘\settopmatter{printfolios=true}’ (see examples in the template). If you are formatting your paper using Word, please use the proper template from the ACM site and select the ‘sigconf’ style there. Please also ensure that your submission is legible when printed on a black and white printer. In particular, please check that colors remain distinct and font sizes are legible.

There is no page limit on submitted papers and essays. It is, however, the responsibility of the authors to keep the reviewers interested and motivated to read the paper. Reviewers are under no obligation to read all or even a substantial portion of a paper or essay if they do not find the initial part of it interesting.

Publication

Authors of accepted contributions will be invited to present their work at the workshop.

Remote participation will be ensured.

Academic papers and essays accepted for publication will appear in the ACM Digital Library (ACM DL) as part of the ‹Programming› 2024 Conference Companion.

Previous editions

PX/23 at <Programming> 2023, March 14, 2023, Tokyo, Japan, hybrid

PX/22 at <Programming> 2022, March 16, 2022, Porto, Portugal, online

PX/21 at <Programming> 2021, March 23, 2021, Cambridge, UK, online

PX/20 at <Programming> 2020, March 23, 2020, Porto, Portugal, online

PX/19 at <Programming> 2019, April 1, 2019, Genoa, Italy

PX/18 at <Programming> 2018, April 10, 2018, Nice, France

PX/17.2 at SPLASH 2017, October 22, 2017, Vancouver, British Columbia, Canada

PX/17 at <Programming> 2017, April 4, 2017, Brussels, Belgium

PX/16 at ECOOP 2016, July 18, 2016, Rome, Italy

Flyer

http://programming-experience.org/px24/media/PX24CfP.pdf

http://programming-experience.org/px24/

Welcome to the 10th Edition of the Programming Experience Workshop

If you intend to participate in the PX/24 workshop, please note that the workshop will allow for structured feedback based on the Writers’ Workshop format. For that, please download and read all submissions in advance, if possible.

Remote participation will be ensured.

Paper presentations, presentations without papers, live demonstrations, performances, videos, panel discussions, debates, writers’ workshops, art galleries, dramatic readings.

We will be following a variant of the writers’ workshop format used in the software patterns community. This format works well when the goals include improving the form or presentation of the ideas as well as improving or understanding the ideas themselves.

In the writers’ workshop:

  • A moderator leads and directs the discussion.
  • We review the pieces and their ideas one at a time.
  • In general, the authors whose work is under review are silent.
  • When discussing form, the following kinds of questions will be asked:
    • What did you gather / understand from the piece?
    • What aspects of the piece worked well to present the ideas?
    • What aspects need improvement? (These comments must be in the form of suggestions, not criticisms.)
  • When discussing the ideas, the following kinds of questions will be asked:

    • What are the ideas?
    • Which ideas seem like good ones (and why)?
    • Which ideas need improvement or elimination? (Make positive suggestions when you can.)
  • At the end the authors ask questions of the group.

This is the basic format, but we adjust the flow according to the needs of the group and the way the discussion is going. It is formal to ensure all the important points are covered.

For more information about the workshop format, please have a look at Richard P. Gabriel’s book “Writers’ Workshops & the World of Making Things”.

Previous editions

PX/23 at <Programming> 2023, March 14, 2023, Tokyo, Japan, hybrid

PX/22 at <Programming> 2022, March 16, 2022, Porto, Portugal, online

PX/21 at <Programming> 2021, March 23, 2021, Cambridge, UK, online

PX/20 at <Programming> 2020, March 23, 2020, Porto, Portugal, online

PX/19 at <Programming> 2019, April 1, 2019, Genoa, Italy

PX/18 at <Programming> 2018, April 10, 2018, Nice, France

PX/17.2 at SPLASH 2017, October 22, 2017, Vancouver, British Columbia, Canada

PX/17 at <Programming> 2017, April 4, 2017, Brussels, Belgium

PX/16 at ECOOP 2016, July 18, 2016, Rome, Italy

Flyer

http://programming-experience.org/px24/media/PX24CfP.pdf

http://programming-experience.org/px24/